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    The name for the group of staff members who run 'Society in Shadow'

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    The Six Stones that make up the LARPs main mechanic

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    Players at a con in character with a GO

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    Players at a con creating characters

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    Player dressed up as her character for a local game

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The Branches of the Grand Council

Specialized divisions within the Grand Council handle specific tasks. While these branches may perform duties for the lesser Councils or for the Society at large, they all work at the behest of the Grand Council. These Branches include the Orders of the Horusites, Archivists, Obscura, and Paladins, as well as the Hunter’s Guild and the Arena Association. In recent years, oversight of each division has become tied to a specific seat on the Grand Council; when a seat is vacated, the incoming member takes over the branch of his predecessor. However, this was not always the case, and even now exceptions are made when an extremely competent candidate is elected during a year when he may not be eligible for the seat that best suits him.


Arena Association
“Acting should be bigger than life. The show should be bigger than life. It should all be bigger than life.”

Hunter's Guild
The Hunter’s Guild is formed from Expressed with the skills and drive necessary to track and capture other Expressed who have violated Society laws. The Hunters are usually called in on only the most serious of crimes committed by the most dangerous of criminals, though it is not unheard of for bounties to be placed for lesser criminals who have simply fled the reach of the Realm in which they broke laws. The head of this particular Council ensures not only that bounties are legitimate, but also that Realm Leaders are not abusing the system. In addition, it is his job to ensure the Hunters are appropriately trained so that their collateral damage is kept to a minimum, and to keep them reined in enough to stop the Hunters from becoming decadent. The Council has seen the Hunters as an even greater necessity in the past few centuries, with the increase in number of expressions and a fewer number of Paladins.

Archivists
The Archivists are the keepers of human and supernatural knowledge with an emphasis in history. There are three types of members within the Order: the Archivists, the Accordans, and the Sophers.

Horusites
The Horusites are primarily mundanes with knowledge of supernatural society who work in tandem with the Expressed for mutual benefit. The group was originally created as an ancient fraternity, the Scions of Horus. Horus himself was an Egyptian Aeternarus who gathered a cult following and used its power and influence to protect his secrets. The Scions have long since disbanded, leaving only their name behind. Today the Horusites assist with paperwork, security, cover-ups, bribes, feeding networks, and many other tasks. They are an imperative component of the daily activities of supernatural life, and their assistance is vital in securing the Society’s secrecy. Without them, basic Realm communication and function would be difficult, if not impossible. In light of this, the Horusites are a respected group of individuals deserving the esteem of the supernaturals they assist.

The Order of Obscura
Protection of the Society in the modern age requires a specialized group of individuals which comprise the Obscura. The Obscura preserves the One Law by handling violations which could endanger the whole of the Society. Not only does the Obscura handle breaches of the First Pillar, but it also manages supernatural containment facilities, such as the Mews, and provides protected Havens for dangerous rituals. The Obscura naturally employs supernaturals, but it also has a large Horusite base which has infiltrated media across the world.

The Paladin Order
The Order of Paladins is a large organization with jurisdiction spanning all Realms of the Society. Paladins are Realm mediators as well as powerful warriors. Their powers are broad and authoritative, and they are given significant personal power and self-jurisdiction. A Paladin’s only superiors are those of the Grand Council; his only rule is the One Law.